Wednesday 25 May 2016

Plot Development

Plot Development


Whilst producing my graphic novel, I will need to brainstorm and produce several key ideas that I’ll be able to use in order to make a unique graphic novel which will make perfect sense to my audience which are in this case, readers. There are a few key elements I’ll need to take into consideration. Under plot development, I will explain each element in detail to show my knowledge and understanding of each term.

Exposition is simply defined as the part of the story timeline where the settings (location) and characters are introduced. This is most commonly introduced at the beginning of the story however, it can happen further in the story. Exposition is a great code/convention as it helps the audience gain an understanding of the plot from the beginning, it also introduces the main characters in order for the audience to differentiate between the main characters and supporting acts. Within my story, the characters are introduced on a mainland bridge which is located in Japan.


Conflict is well known as the trouble or strain that happens to occur in three stages, it works closely with climax by creating suspense to the story. In my opinion, I’d say it's compulsory to have this element in your story and this is simply because it draws in the audience’s depending on the strength that the conflict holds in your story. The reason conflict is an important element is because it usually helps in creating a relationship with the audience and characters because of the terrible situation that may have taken place within the story. In my story, a nuclear bomb caused a human made earthquake which broke bridges causing cars to crash dramatically, this was my conflict in the story.



Rising of Action is a part of the story where the tension that was caused during the conflict is increased greatly, the situation is tense and things are almost getting out of control. The events that happen during rising of action generally lead to the climax. Rising of Action is important because stories need an increased tension after conflict to give a better understanding of why they're in trouble and also to describe how serious the conflict is, it's all based on exaggeration which puts the audience in their feelings. In my story, the family the story is based on is yanked out of their cars by "Nacho" which is the Japanese equivalent to CIA which is known by Central Intelligence Agency.



Climax is defined as many problems or one problem that can produce a high point in the story. In many stories you can see that the story is near to ending however, not in all stories. The climax is the highest point of all troubles, things are usually not able to get any worse. The reason climaxes are major keys are because you need a midpoint between things getting hectic and things getting better and this is precisely in the middle of both, this has been built-up from the beginning of the story where the conflict was taking place. In my story, the family are brought to a laboratory when they thought they were being saved by the police they were not quite being saved.



Resolution is commonly explained as the part of the story where the conflict has been solved and it often indicates what will happen in the ending however, in most cases the stories result with a happy ending after all the negativity that may have been happening through-out the whole story. The reason Resolution is an important element is because it usually shows the audience why all the negativity makes sense at the ending, by the resolution you should've understood the concept of the story. In my story, a Resolution wasn't including as I finished my comic on a cliff-hanger where the family break out of the human experiment tubes. My audiences will have to see the next comic in order to gather more knowledge of what happens further down the story.
 

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